September 1941 was a disaster for the Soviet Southern front. Kiev had fallen and General Kirponos was dead. 600,000 Soviet prisoners entered German captivity. Kharkov was the next major target for Axis forces in the south, but there were small Soviet detachments to deal with as well. German and Hungarian units were detached to find and destroy the sometimes resisting and sometimes fleeing Soviet troops.
The Soviets made use of the primordial forests that dotted the country. Routed soldiers would flee and rejoin units or establish partisan bands that would cause continuous headaches for the German and Hungarian troops. Companies of men and supports were needed to flush out the defenders hiding amongst the trees. This task is represented by the fourth scenario of the Barbarossa campaign.
Notes: This battle could be very short or could play for several weeks. Once again, several house rules, mostly untested would be implemented.
The board is a forest with small clearings throughout. A small river cuts down the middle of the board. . Six tokens will be “placed” on the board. Three represent Soviet Jump Off Points and three represent equipment, wounded and other material that the Soviets are trying to get off their table edge. Which is which is not known until later
Because we are immature and easily entertained, the tokens were to be literally tossed onto the board in alternating turns by Axis and Soviet players with the tokens having to land in the area of play. This was scrapped after tokens hit the floor and there were possibly eye injuries from bad throws. We are not athletes in the traditional sense.
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It ended up like this |
The Material Tokens
Soviet Victory can only be achieved by the Soviets getting at least two of the three Material tokens off their side of the board or by breaking the Force Morale of the Axis side Material tokens can only be moved 6” at a time by spending a Chain of Command die. Once the Material token is off the Soviet Retreat to Safety table edge it has escaped
Axis Victory can only be achieved by the Axis capturing at least two Material Tokens. This is done in the same way as capturing a Jump Off Point by having a friendly model within 4” and ending a turn.
Additionally, the Axis may attempt to block the movement of the Material token by spending a Chain of Command die and rolling a 5 or 6 on a D6. Only one attempt can be made per Material token movement action. If successful, the Soviet side still spends rhe Chain of Command die to move the Material token but the token doesn’t move.
With the tokens now placed (not thrown) the Soviets randomly roll to determine which three tokens are the Jump Off Points
The rolls set up as follows:
This set up created a situation in which the Soviet left flank was uncovered and the right flank was heavy with Jump Off Points. This was not immediately clear to the Axis side, but would be as soon as the Soviets began deploying.
The Axis forces acted first, and not knowing where the Material Tokens were located advanced in a balanced line with the Hungarians taking the right, but also prematurely deploying a light Anti-Tank gun with a field of fire down the railroad line and across the rail bridge. The Germans deployed in the center facing an open bowl and to the left of a small river that meandered through the center of the board.
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So peaceful |
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Hungarians advance |
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The Battle of the Bowl..The Blood Bowl? |
There was a solution to such a problem. Just as the sun will always climb the morning sky, the dreaded KV2 will come rumbling through the woods.
Game Note: Again.. the KV2 was pulled in the random support draw by the Soviet player. The Soviet pool of tanks includes something like 30 vehicles and AT guns of which two are KV2s. Each Soviet player, of which there are two in this scenario, draws two assets. That’s a 4 in 30 chance.
And so it was that the KV2 rolled across the railroad tracks and first pivoted its monstrous gun to blast the meek and ineffective Hungarian AT Gun. Leaves dropped onto the beast as the forest shook. Then the tank rolled forward and blasted the Germans facing the bowl. Inspired, Soviet rifles and Machine guns joined in the fire, and drove off the Machine Gun crew. Dead and running crew left an unmanned gun quiet and useless in the deep woods.
Elsewhere the Hungarians raced for the exposed Material token that represented valuable ammo, supplies and wounded on the far Soviet left. Crossing heavy brush and downed trees, the Hungarians advanced. The desperate Soviets moved left to counter and a brisk and deadly firefight began.
The Soviets were able to withdraw the supplies back by using a COC die. Six inches closer to safety!
On the Axis far left, a pair of cautious German infantry squads with Machine gun support advanced slowly toward a single Soviet squad that acted as bait to draw the Germans away from the objectives.
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A Stoic Soviet leader stands and watches his charges stoically |
The opening of the forest battle had commenced. Could the Axis forces push forward and grab the valuable Soviet supplies, or would the Soviets hold them off and make it away to safety?
To be continued
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