Relationships in Emperor’s Getaway can be a complicated, ever changing dynamic. In one encounter, two gangs could be blasting away at each other, and in the next they could be side by side clubbing little bugs and other beasts over the head.
After a brutal bash fest between six new gangs that resulted in one gang, the Wastoids being knocked senseless, those same six gangs now were presented with a tempting offer while looking for deals at the local trading post.
Beasts are common in the lower hive. Flooding, hive quakes or emerging predators can rile them up and send them stampeding. When too many congregate in one area it can be a hazard. So it’s time for a bug hunt.
Nourishing Moor is neither nourishing nor really a moor. It is a bit dark and has many places for little critters to hide. It’s up to our newly armed young lads to get to work and collect those hides.
Game Notes-Nourishing Moor is a six foot by four foot board with four entry points represented by the four doors on one of the short table edges. As usual, individual gang members will enter the board as their die is pulled from the cup. There is no rule against entering the table and immediately shooting another gang member in the face. But then who is left to kill the beasts?
The beasts are represented by chits located across the board. No beast is revealed until a gang member comes within 6” of a chit. When this happens, the ganger stops immediately and then the chit is flipped. If it is blank, no beast. If it is marked, a D20 is rolled to see what kind of beastie is revealed. The revealing ganger then makes an immediate initiative roll. If the ganger passes, then the beast does not immediately act but instead has a die thrown in the cup for later activation. The ganger then finishes his action. If the initiative roll is failed, the beast immediately acts and likely charges, or if endowed with a ranged attack, launches that attack.
It is possible to trigger more than one chit per action. -End of Game Notes-
Festivities kicked off in an ominous manner. A little green boyo from a still secretly named gang skipped forward and revealed the first beast. The Bounce Vine is a gnarly piece of shrubbery that has a tendency to lob a stinky, smokey bomb from its innards that targets the closest group of clustered threats.
The little green dude failed his initiative test and watched as a stinky bomb sailed over his head and landed amongst his comrades behind him. While smokey, the Bounce Vine’s bomb is kind of weak. Three green dudes were knocked over by the blast, but it was a member of the Mid-Waste Bears who happened to be standing in the area, who was wounded by the blast A giant smoke plume spread through the group, causing disorientation.
The gang known as the Pale Veil entered a building far away from the boom, and creeped up a ladder only to run into another Bounce Vine. Fortunately, the veiled fellow passed an initiative test and charged rhe plant. Unfortunately, the attack was so clumsy, that the club wielding juve fumbled his attack and was choked by the vines of the plant. He would crawl around injured for some time before going out of action as the first loss of the hunt.
The Wastoids were gunning for redemption and marched into the moor on a mission. One masked fellow downed a giant rat, and three others downed a Bloat Fly, a Millisaur , and another Bounce Vine respectively.
Bloat Flies can provide a nasty surprise as rhe luckless pointy greens found out. When killed, there is a chance the Bloat Fly will explode sending sticky shrapnel into the immediate area. Two greens were uninjured but knocked down by the blast from one of these bugs
The Kroot of The Shrouded Path and their human interpreter split into two groups. One went high and one went low. The “high” group crossed a long covered bridge and encountered a Prowler Bird but shot it down before it could spew flame into their tightly packed group
Progress in hunting down the wild beasts was uneven for the six gangs as they swept forward through the moor. The Pale Veil was initial swamped by a giant swarm of rats but beat them back and collected their tiny pelts. The sneaks also bagged a giant spider, a spikey bug and a mini-Nigel (more on that later.). One poor juve was taken down by the rats, but the pelt count was rising for the Veil.
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Meet Nigel |
Those ducks were a thing
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