Wednesday, June 11, 2025

King of the Giant, Very Large Hive Pile ,


      Iazra is an orphan.  She doesn’t even have a last name.   Iazra is also a Bottle Wyrd. This is a rare class of Wyrd who uses something like Warp energy to create potions that can act as psychic abilities. Iazra has the rare gift of innate potion making and was trained for a while by a Master Chemist until that Bottle Wyrd was killed by outlanders.  Now Iazra doesn’t know what to do.  She has set up a small camp atop an isolated tower within the lower reaches of Emperor’s Getaway, where she works on her potion making undisturbed and alone; just how she likes it.  That is about to change as six rowdy bands of Juves are about to brawl at her doorstep.


Game Notes-Two things that drive scenario creation are scenery and random miniatures that the Hive Master (dungeon master?) likes to shoehorn into campaigns because they are interesting to paint (see-duck with grenade in mouth.)

This scenario has both!  As mentioned previously the scenery fanatic showed up with a beast of a terrain piece, and the Hive Master picked up a random model who looks like they brew portions.  Voila! A new class.

The scenario is simple.  Take the tower and be the last to survive.  Bottling for gangs stands at 50% losses for this scenario. -End of Game Note.

   The six gangs; the Wastoids,  Waste-Side Bears, the Shrouded Path, the Pale Veil, the Mischievous Misbehaviors, and the Slag Ratz, with a z for maximum douchyness (that’s only the second longest name in campaign history-or maybe the second half of the sentence isn’t part of the name. oh well) always 
seem to always show up at the same time in the same place. 

The tower loomed tall over the small gunners, who approached from different sides, and who implemented different strategies
.
The Mischievous Misbehaviors used speed, figuring it was better to gain a foothold and hang on to any gains they might make.   

The Shrouded Path were more cautious after their recent drubbing and hung back. 



This didn’t stop them from dropping a Misbehavior with a lucky auto pistol shot. 

The Wastoids and Slag Ratz With a Z for…oh never mind, seemed awfully chummy as they advanced for the same stairs that the Misbehaviors were trying to climb.   Whispering and plotting, always prevalent in Hive Decastus, was on full display as the Wastoids shot over the heads of the Ratz and knocked down, but didn’t injure a little green Misbehavior.

The Pale Vail were cautious after losing three dead in the last go around. They slowly crawled forward while hiding and covering with overwatch. 



  The Wastoids did what they always do.  They advanced quickly shooting as they went.  They knocked down a Kroot and shot at, but missed a Wastoid.



Slow and cautious or speedy assault.   Both! Neither!  How about betrayal and brawling?
The Slag Ratz, who tested both the Misbehaviors and Shrouded Path with minimal success, suddenly piled into the Wastoids. Axes and clubs smacked the Wastoids, who after initially being surprised, struck back with knives and pistols. 


The Wastoids had an ace up their sleeve (well, two if you count the dice rolls of the Ratz.). Mr Blue was emerging as a force with which to be reckoned.  His two advancements were both in Weapon Skill.  The Wastoids also outnumbered the less experienced muscle boys. 

The fight was brutal.  The Misbehaviors, who were starting to lose numbers from pistol fire by the former team up, could only watch in relief.  The Shrouded Path, who were advancing towards the Ratz stopped and watched in amusement.


Two heavyweights, Mr Blue from the Wastoids, and Brizzle Grubmok of  the Slag Ratz waded into the melee.  The stabbing Wastoids were getting inside the wild swings of the Ratz’ clubs.  Ratz fell under the weight of numbers and were nearly wiped out.  One Ratz was piled on by four Wastoids and clubbed down three before finally falling injured from a shanking by the fourth.

Just like that, the Slag Ratz were out of the fight.  Their betrayal had gained them nothing, and left them battered.   The Wastoids were also weakened and voluntarily bottled before the lurking Kroot could pounce on them. 

Meanwhile, the Misbehaviors gained advantage from this pile up and climbed high into the tower. The Waste-side Bears gave chase from the opposite side of the large structure.


The cautious Veil and even more cautious Path eyed each other with suspicion, and one attempt by the Kroot to sic their hound on the rear guard of the Vail, resulted in the Pale lad flaming the barky beast.  



Up the tower climbed the four gangs.  Iazra thr Bottle Mage was shocked to see half her height pointy eared, smelly green dudes stumble up the stairs and into her encampment.  They were not hostile, but she hesitated. 




The tussle for the tower would climax in a two gang fight.  The Vail and Path stalemated each other.   The Misbehaviors waited on the roof, guns aimed at the two access points.  A Bear rushed the ladder while three others rushed the stairs.  The Bottle Wyrd hid, as auto pistol and stub hun fire traced across the roof. 


A stub gun round knocked down one charging Bear, while another green battler clubbed another.   The Mischievous Misbehaviors fought with ferocity not previously seen.  They beat back the Bears and secured the tower.   As the last five standing fighters cheered, Iazra decided it was time to make her way, so she offered her services to the strange little ankle-biters and they accepted 








No comments:

Post a Comment