Thursday, August 14, 2025

The Beast Comes To Hive Decastus

 It’s time to introduce a new member of the Irregular(s) Wargaming group. Weighing in at a cool 27lbs and standing two foot tall, the newest piece of scenery is what happens when an idea comes from lack of scenery skills and teams up with a scenery craftsman.  

We introduce …



Some Background-Scenery for the sci-fi faction of the Irregular(s) usually germinates in the brain of the group scenery guru.  This is where the talent sits.  We get this…



The Hive Master(Game Master/Dungeon Master) has less talent…so much less talent, but has ideas.  A typical conversation is as follows.  
 
HM-Hey Scenery Guru i have this totally realistic and functional idea for scenery.  
SG-Ummm, that’s totally unrealistic and will cave in on itself within two hours of gameplay. 
HM- Nah (having no understanding of geometry or physics) it could totally work.  
SG-Sigh.. how about we do this instead.
HM-But I like my way.  
SG-…which won’t work.
Hm- You know you want to…
SG-I totally don’t

The end result usually meets somewhere in the middle.   This latest piece of terrain is the result of that teamwork.  And there was even no strangling of the HM by the SG even though there were thoughts.

The Piece-The newest terrain piece lacks the finesse of previous SG pieces but goes for practicality.   Each level of the piece is of uniform height and is built for modularity.   The first example of this can be seen in the fact that it’s actually two pieces.  Here we see the pieces naked and separated 



They are interchangeable.    They are also magnetized.   Those are metal pieces on the top and magnets are sunk into the bottom of each four level piece. 

Magnets are the key to the piece being flexible as scenery.  Every floor is metal.  We then add accessories.


We have ladders (two types-caged and ladder/hatch combos) and stairs.   We have railings.  We have various other items.  They are all magnetized.   They can be moved around as needed and moved out of the way when miniatures need to be moved.   All magnets are covered with a rubberized tape to limit magnet on metal scraping.  

We have the naked tower of doom




Then we add the various add-ones




The metal tops also serve another purpose.   We are clumsy gamers.  Entire gangs have gone overboard when a bridge holding them is bumped.  Now all bridges have magnets underneath. 


Old scenery is not magnetized in this way but any bridge touching the new piece will be secure on one end.  It’s a start.  

The piece is also practical with pass throughs on each level and the ability to have at least two methods of moving from each level.





Two additional components were added to the main build
The porch 



Who doesn’t want to pull up a rocking chair and gaze out over the hive bottom.  The removable porch was first attached with magnets under one of the ends.  It didn’t hold.   A brace was then added below; getting closer.  Finally two clips designed as fences were added and boom.  A porch. The hab is magnetized on the bottom and can be removed. 



The final touch was dedicating the beast.   We grabbed our tiny bottle of champagne to smash on the side of the structure and added a sign.


The sign is also magnetized for when a gang sells naming rights.  

So we now have a new piece of Necromunda scenery. Next comes playing with the beast.







1 comment:

  1. Very nice work and description of your creative process. Rob deserves a bonus at his yearly review

    ReplyDelete

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