Sunday, August 10, 2025

Hethel’s (Dungeon) Bowl Part 2

 The gangs at Hethel’s Bowl were popping from teleport pad to teleport pad as they searched for items to sell for loot.   The focus was on finding rare sports memorabilia and not brawling until a four legged  fellow chomped on the leg of a Pale Veil ganger and made (minor) Hive Decastus history.

Hello

The Pale Veil was, in the short campaign so far a cautious bunch who didn’t like to fight when they didn’t have to do so.   The Shrouded Path would claim that the Kroot hound would just not listen.   The little fella popped out of a nearby teleport pad and seeing dinner, charged.  The hound had horrible scars and the  sprint skill. The juicy Pale Veiler watched in horror as the toothy beast charged.  The Veiler failed his leadership test and broke but the hound was too quick and brought him down.  It was with this action and resulting consternation on the part of the fellow members of the chew toy’s gang that resulted in the hound to be christened Pale Tail.

Elsewhere, the Wastoids became aggressive.  A sniper with a long rifle shot down a Kroot who just previously was completing a happy dance after finding swag in a chest.  The same sniper also shot down a Waste-Sider who was caught in the open.

The very same sniper later after teleporting away

The Mischievous Misbehaviors finally showed up, and the Ratz bailed out.   This left the Bear who was pushing the crate without a partner and thus stuck. 

Sad trombone

The Bear would soon receive help from a Misbehavior who popped onto the nearby pad.  They worked together to push the giant crate of jerseys..until they realized that they could only move the jerseys by throwing the crate onto a teleport pad.   Thus, a crate of Hethel Hydra jerseys spent the rest of the scenario teleporting from spot to spot as it was bumped by teleporting gangers who tried to hunt it down…by teleporting.  It would be one of the last acts of the event when a Pather and a Wastoid worked together to haul it away.

The Pale Veil were succeeding in bringing off loot.  They didn’t make much use of the teleport pads and moved as a pack.



The Wastoids, Shrouded Path and Waste-Side Bears clashed in small skirmishes that broke out whenever they popped up on teleport pads near each other, and casualties among the Bears were starting to grow. 

Dungeon Bowl, as our gangs were finding out involves looking for a football (or footballs) hidden in chest(s.). Other chests have bombs in them that explode when the chest is opened. This very thing happened to several gangers from various gangs as they searched for loot.   But where do the explosives come from?   They must be stored somewhere before being loaded into those individual chests. 
A Mischievous Misbehavior solved this riddle.

See that Waste-Side Bear? Keep an eye on him.

One of the smaller green fellows must have been tickled to come upon a giant storage crate. His fellow ganger recently helped drag a crate of loot that had come out of a similar container, but imagine his surprise when he opened the large metal door only to find barrels of explosives.  The last thing he was heard to say before his demise was “that doesn’t look stable….”


The explosion rocked the entire dungeon stadium.   Fire and smoke billowed from the container and the blast carried across the cavernous bowl.  A Waste-Sider was thrown from a nearby walkway (no safety rails) to the floor several stories below, and almost the entire gang of Pale Veilers were pinned when the concussion hit them as they were going about their loot collecting. They were largely uninjured due to their distance from the blast, but one Veiler was struck down by debris.



The large explosion signaled the beginning of the end.  The teleport pads began to go haywire tossing those standing on them from pad to pad. Then, one by one, the pads began to shut down threatening to trap gangers in otherwise inaccessible nooks and crannies. 

During the chaos, two gangs decided to go to war.   The Pale Veil were smarting from the hound bite and the Shrouded Path felt the Veilers were escaping with too much loot and too little hassle.  A Kroot with a frag grenade snuck around some debris in hopes of flanking the Veil, but was caught out by a Veiler with a hand flamer who recognized the danger and struck first.   The big bird was fried like some kind of winged meal.  The fire breathing pet worm of the Veil charged another Kroot and was soon joined by his human companion.   The Kroot was deft with his newly acquired power sword and struck down the worm, but was in turn taken out by the club wielding human. The Kroot had loot which the pale fellow picked up and carried off.


A hand flamer wielding Pather leaped across a perilous gap and surprised a young sneaker who was suddenly running around on fire.  The run was short.  The fire extinguished as the lad dropped and was taken out of action. 


Two very young and very inexperienced Kroot Juves were struck down and killed by Pale Veil guns and clubs before both sides called it quits and fled the chaos that was Hethel’s Bowl.  One by one, the gangs had experienced enough sport for one day and left the dungeon.

The adventure had been fruitful for the gangs.  They had escaped with a hoard of artifacts that represented Emperor’s Getaway high culture.  


There was, however a decision to be made.  A recent edition of the Grimfish Harbor Howler reported that the leader of Blightwater Borough, Barrister Kowlis McVallek had threatened that if any items recovered at Hethel’s Bowl were not handed over to the council, there would be consequences.  The gangs had three choices.  Hand over the items for a much reduced amount of five creds per item, give them to the Archeopriest for a higher sum, or sell them on the side for possibly more and possibly less than their value. 

The Waste-Side Bears and Shrouded Path turned the items in.  The Wastoids, Shrouded Path and Pale Veil sold them to the Archeopriest, consequences be damned.

One final note. Over time, a tradition has developed in fights in the EG that when fighters go out of action they are placed on the bridge of death (usually a nearby shelf or spare table space) in a line to await their fate.   When the scenario is finished, the after-battle injury rolls are made amidst taunts and pity by the group.  It just so happens that the scenery guru surprised the group this session with a bridge of death in real form.  

It quickly filled up.








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